These 10 retro horror video games are still scary today

Read on for a list of retro horror games that are worth enjoying all year round.
Resident Evil 2
Resident Evil 2 | Capcom

Retro horror games have a way of getting under your skin that modern titles often struggle to replicate. Maybe it’s the clunky controls, the pixelated shadows, or the sheer vulnerability of being trapped behind a fixed camera. Long before photorealistic graphics and ray tracing, developers relied on atmosphere, sound, and dread to make your heart race — and it worked, brilliantly so.

Whether you grew up renting these classics from Blockbuster or you’re discovering them through remasters and fan patches, these ten retro horror games prove that true fear never ages.

1. Resident Evil (1996)

The one that started it all. Resident Evil redefined survival horror with its claustrophobic mansion setting, limited inventory, and brilliantly awkward controls that somehow made every encounter more stressful. The tension wasn’t just about what lurked around the corner; it was whether you’d have enough bullets left when you got there.

Even now, that first time the zombie slowly looks up from its meal remains one of the most iconic moments in gaming history. The fixed-camera angles and eerie silence built a kind of fear that’s hard to replicate in modern over-the-shoulder shooters.

2. Silent Hill (1999)

Where Resident Evil scared you with monsters, Silent Hill terrified you with ideas. Playing as a single father in search of his lost daughter, along with the fog-choked streets, distorted radio static, and psychological torment, this game is a masterclass of creeping dread. Its low-resolution textures and murky draw distance weren’t just technical limitations — they became part of the horror. The less you could see, the more your mind filled in the blanks. Silent Hill unsettled you, its message lingering long after the console was turned off.

3. Fatal Frame II: Crimson Butterfly (2003)

Armed with nothing but a camera that can capture ghosts, the Camera Obscura, you play as twin sisters who face the restless spirits of a cursed village. Fatal Frame II remains one of the most genuinely terrifying games ever made because it forces you to stare directly at what you fear most. Each ghost encounter is a battle of nerves, as the closer they get, the stronger your shot, but the more you risk a heart-stopping scare. Its melancholy story and chilling atmosphere still make it a benchmark for psychological horror.

4. Eternal Darkness: Sanity’s Requiem (2002)

Before Amnesia and Outlast played tricks on your mind, Eternal Darkness was gaslighting GameCube owners everywhere. Its sanity system caused hallucinations, false game crashes, muted sound, and even fake memory card deletions. It wasn’t just a gimmick — it was a clever narrative device that blurred the line between the player’s fear and the character’s descent into madness. Even today, few games have matched its bold creativity.

5. Clock Tower (1995)

One of the earliest pure “stalker horror” games, Clock Tower trades combat for pure flight. Playing as Jennifer, you’re hunted through a mansion by the relentless Scissorman — and you can’t fight back.
The result is a constant state of anxiety, as every noise and shadow could signal your doom. Its slow pace and point-and-click mechanics make it feel dated, but its atmosphere and helplessness remain potent reminders of how effective minimalism can be in horror.

6. Alone in the Dark (1992)

Long before the Resident Evil Spencer mansion, there was Derceto Manor. Alone in the Dark combined 3D character models with pre-rendered backgrounds to create one of the first truly cinematic horror games. While its polygonal graphics look primitive now, its oppressive tone and Lovecraftian narrative remain impressive. It laid the foundation for an entire genre, and stepping into its dark corridors even today feels like entering gaming history itself. The recent remake is also worth a try, with upgraded visuals, rewritten character roles, and additional lore.

7. Parasite Eve (1998)

Part horror, part RPG, Parasite Eve told a bizarre and brilliant story of body horror and biogenesis. The game’s haunting opera scene, grotesque creature designs, and cinematic presentation gave PlayStation players something they hadn’t seen before: horror with style. Its real-time combat and haunting score made it more than just another survival horror clone. It was weird, bold, and unforgettable, and it still oozes late-’90s.

8. Dino Crisis (1999)

From the team behind Resident Evil came Dino Crisis, where zombies were replaced with fast, intelligent dinosaurs. The result? A game that swapped slow tension for sudden panic. Ammo was scarce, corridors were tight, and the raptors were ruthless. Even today, Dino Crisis captures the thrilling unpredictability of survival horror, and fans, including myself, have been begging Capcom for a remake for years.

9. Haunting Ground (Demento) (2005)

An often-overlooked gem from Capcom, Haunting Ground put players in control of Fiona, a young woman trapped in a sprawling castle. Instead of guns or knives, your main defense is a loyal dog named Hewie, and your ability to hide. Its psychological edge and focus on vulnerability make it one of the most mature, unsettling horror experiences of its time. Every chase scene feels personal, and every quiet moment carries the weight of dread.

10. Forbidden Siren (2003)

Japan Studio’s Siren, or Forbidden Siren in the PAL region, is one of the most disturbing and underappreciated horror titles ever made. Set in a cursed village caught in a perpetual red fog, players switch between multiple survivors trying to escape while avoiding grotesque, zombie-like “Shibito.” Its standout feature, the “sightjacking” mechanic, lets you see through the eyes of nearby enemies, a brilliant idea that amplifies paranoia and disorientation. Combined with its fragmented storytelling and oppressive soundscape, Siren remains one of the most atmospheric horror games to this day.


What makes these classics endure isn’t just nostalgia, it’s how they understood fear on a primal level. They forced players to think, to conserve, anticipate, and survive. The rough edges and limitations of their time often heightened tension rather than dulled it. These games were about innovation, horror storytelling, and the seemingly perpetual silence before the next scare, and still hold up as favorites among fans to this day.

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