The Last of Us Episode 3 review: Bill and Frank conquer the apocalypse
By Daniel Roman
Finding love amidst the zombie apocalypse
Including Bill’s Outbreak Day shopping spree, the middle 45 minutes of “Long, Long Time” are dedicated entirely to the epic love story of Bill and Frank (played by The White Lotus’ Murray Bartlett). The versions of Bill and Frank we meet here are very different from the game; it almost feels like watching an alternate universe. That works pretty well, although it might take a rewatch or two for fans of the game to reorient themselves.
After being caught in one of Bill’s traps, Frank talks his way into dinner, then to a private piano solo from Bill (another thing that made me laugh out loud as I tried to imagine the game character doing this), and eventually into bed. The romance between Bill and Frank is played beautiful, with special nods given to the acting from Offerman and Bartlett as well as the cinematography. The strawberry scene was particularly beautiful.
This section underlines one of the biggest themes on the show: that love can cause people to persevere in the most extreme of circumstances, as well as make tragic choices. It also feels unique, like a standalone story within the bigger serialized narrative of the show. It’s hard to imagine another episode feeling as singular as this.
That said, there were times that Bill and Frank’s story drags a bit compared to everything else we’ve seen in the series so far. The love also felt just a little too neat to me; they don’t have worries if the one argument we see them have is over mowing their lawn and fixing up some of the shops. It made Bill and Frank’s situation feel almost jarringly safe in a way that this world never did in the video game.
There ARE friends to be had, Bill!
Of course, that safety is an illusion to some extent. Eventually we learn how Bill and Frank met Joel and Tess (featuring another welcome appearance by Anna Torv), and after that they’re attacked by raiders. Both of those scenes are high points.
But the real danger isn’t from raiders, but old age and disease. Following the raider attack where Bill is wounded, the show pulls a fast one by skipping ahead 10 years to reveal that it’s now Frank who’s in bad shape, with Bill as his caretaker. This final segment felt like it dragged the most to me, but it was worth it to get to the final dinner scene where it’s revealed that, rather than follow Frank’s wishes to help him commit suicide, Bill has poisoned the both of them so they can die together.
Despite any qualms I may have had with this episode, there’s no denying how powerful these final moments are for Bill and Frank. The music and cinematography, again, are wonderful. The shot of the trap were Bill first fell in and met Frank during the pre-dinner montage is a nice touch. And Bill serves the same meal as the day they met. It really is amazing how much the episode makes you feel like you’ve gone on this life-long journey with these characters over the course of just 75 minutes.
The aftermath
If the episode had just ended with Bill and Frank’s deaths, I probably would have been annoyed because of how far the focus wandered rom Joel and Ellie. But it totally nails the denoucement by bringing things back around to the main duo, who show up to Bill and Frank’s house after their deaths. And despite the deviations from the game, the slow revelation for Joel that Bill and Frank are both dead might actually be even more impactful. We won’t get into spoilers, but that long shot on Pedro Pascal’s face while Ellie reads Bill’s letter about protecting those you love is some heavy foreshadowing for Joel’s future.
“Long, Long Time” is a beautiful episode that’s basically a short film about Bill and Frank’s relationship, but it also slows down the momentum the show had built up and takes the focus away from Joel and Ellie. It was a bold choice for them to do it this way, and I think ultimately a good one even if I did miss some particular moments from the game, like Joel dangling upside down from one of Bill’s traps while Ellie frantically tries to cut him down as infected come swarming toward them.
After showering and gearing up, the pair take off in a truck from Bill’s garage while “Long, Long Time” by Linda Ronstadt plays on the tapedeck. It’s the very same song that Bill and Frank sang to one another during their first meeting. The episode ends with a slow zoom out that shows their open bedroom window, which Bill said in his suicide note was left open so their dead bodies didn’t stink up the house. Fare thee well, Bill and Frank.
The Last of Bullet Points
- There’s a cute bit in the Cumberland Farms where Ellie runs over to an arcade machine and excitedly recalls how her friend loved this game. That’s a bit from the The Last of Us video game, except they actually put Mortal Kombat in the show instead of the MK knockoff from the game (The Turning). Keep this little scene in the back of your mind; it will likely be relevant to Ellie’s backstory later on in the season.
- When the scene shifts from the mass grave to the flashback, the fabric on two of the corpses matches the fabric of a woman and her child who are being loaded into the military trucks. So all of the people from Bill’s town were the ones who in that mass grave.
- Frank says that he left the Baltimore QZ after it fell to infected. So that’s one more QZ off the map.
- There were quite a few bits of product placement in this episode, from Cumberland Farms to Home Depot to Arby’s to Chevy. On the one hand, it helped make this world feel like a post-apocalyptic version of our world. On the other, it distracted me enough that I’m writing about it. Did HBO need extra funding for this episode or something?
- Despite that, I did crack up when Frank calls out Bill’s metaphor by saying, “Arby’s didn’t have free lunch, it was a restaurant.”
- Frank subtly reveals some familiarity with suicidal ideation during the scene where he and Bill have a spat and he threatens to run through one of Bill’s explosive tripwires if they can’t start living their lives a bit more fully. This is a really powerful touch that foreshadows his ultimate choice.
- That said, it’s also definitely a choice by the show as well. There’s nothing in the game that really hints at Frank being suicidal; he hangs himself after being bitten so he won’t turn into one of the infected.
- After asking for a gun all episode, Ellie finally finds Frank’s in the house and takes it. I’d expect that to come up sooner rather than later.
- Ellie doesn’t know what seatbelts are and is fascinated by being in a car. This is so charming and a crucial part of her character.
- The episode’s final shot of the window is a nice little nod to the main menu of the video game, which has a very similar image.
Verdict
“Long, Long Time” is sure to go down as one of the most interesting and possibly divisive episodes of The Last of Us season 1. It explores an unlikely love story in a moving way, at the cost of slowing the overall pace of the series. Whether you loved it or were profoundly confused by it will probably depend on your relationship with the video game, but overall it did a very solid job of telling the story it set out to tell.
Episode Grade: A-
To stay up to date on everything fantasy, science fiction, and WiC, follow our all-encompassing Facebook page and sign up for our exclusive newsletter.
Get HBO, Starz, Showtime and MORE for FREE with a no-risk, 7-day free trial of Amazon Channels